Behind the Scenes of Fallout, the Gaming World’s Most Surprising TV Hit

The Fallout TV show is back to its platform, and it's accurate to state that viewers were pleasantly surprised by the quality of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it managed to capture various facets of the gamer's journey.

There was vault-dweller Lucy, trying to uphold her morals and discovering that the barren landscape made that very difficult; Max, the militant faction initiate, who starts challenging his organization's dogma and unleashes a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any ethical bearings out in the irradiated wastes.

Setting the Stage for the Second Season

The debut season's finale revealed key information about those responsible for the atomic conflict that trapped a population in bomb-proof bunkers for hundreds of years. It also left plenty of questions unanswered for the next installment – and, on this occasion, hopes are significantly higher.

“We’ll take ‘pretty good’ – let’s get that on a poster,” quips the show's co-creator.

“Going into the first season, everyone’s like, ‘Just get it right’,” states the game director. “We are ecstatic with the reception to the show, so this time people are bringing more eagerness and different expectations.”

The Mojave Beckons for Season Two

The upcoming season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, even if it was a bit broken at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much rewarding to bring into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. However, the creators suggest that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is praised for its tactile feel – its production team ensured real props and locations were fabricated, reflecting the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to appear as if it’s tangible.”

Indeed, almost every element you see on-screen is real, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series works because it is crafted by skilled directors who are also passionate gamers, alongside the game developers behind the source material. This common understanding for the universe is clear in the finished show.

The second season is being released on a weekly basis rather than as a binge-able batch, offering a different experience from the previous season. This format will create a new audience reaction, a dynamic the showrunners themselves are excited to witness.

“It's richer, it’s bigger, it’s funnier, it has a lot of twists,” says Howard. “I’m looking forward to seeing what people think.”

Karl Miller
Karl Miller

Elara Vance is a professional blackjack strategist with over a decade of experience in casino gaming and strategy development.